Character Riggerother related Employment listings - Cockeysville, MD at Geebo

Character Rigger

Overview:
We are looking for a talented and experienced Character Rigger to help us develop a robust studio level rigging system.
As the Character Rigger, you will be involved in the design and implementation of the system from the earliest stages.
You will work with Animation to determine features, needs, and desires.
You will also work with Engineering to develop an efficient pathway between the tools and the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA.
Will consider remote.
Responsibilities:
Build a rigging system that can support many characters and machines Build and maintain high-quality, high-performance animation rigs Work closely with Modelers and Animators to ensure all disciplines are getting what they need Develop tools to support Animation Document system and advocate best practices
Qualifications:
3
years of industry experience in character rigging (Maya/3ds Max) Understanding of Python or another object oriented scripting language Understanding of anatomy and kinematics Ability and interest in rigging biomorphics and mechanics Understanding of animation pipelines Ability to work collaboratively with technical and creative team members Excellent communication and time management skills Self-sufficient, independent, and proactive Familiarity with common data formats:
XML/JSON/etc.
Familiarity with common 3D data formats:
USD/OBJ/FBX/ALEMBIC/etc.
Experience working with third party animation tools (Havok, Granny, etc.
) Please include links to your work and clearly indicate your contributions.
Resumes without work samples will not be considered.
Preferred Skills:
MotionBuilder Perforce Salary Range:
Character Rigger - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets.
The range above reflects the potential base pay across the U.
S.
for this role; the applicable base pay range will depend on what ultimately is determined to be the candidates primary work location.
Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills.
Base pay ranges are reviewed and typically updated each year.
Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses.
These awards are allocated based on individual performance and are not guaranteed.
Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location.
U.
S.
-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Applicant Privacy Notice:
ZeniMax Media California Applicant Privacy Notice E-Verification Notice:
E-Verify_Participation_Poster IER_Right_to_Work_Poster Recommended Skills Anatomy Autodesk 3 Ds Max (3 D Graphics Software) Communication Computer Animation Creativity Extensible Markup Language (Xml) Estimated Salary: $20 to $28 per hour based on qualifications.

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